Dino -- Visualization of structural biology data

Dino homepage: http://www.dino3d.org
Installed platforms: IRIX
Linux/OpenGL (requires OpenGL libraries)
Versions and hosts: Version 0.8.4 is available on all structbio Silicon Graphics and Linux/OpenGL workstations via NFS
Path to distribution files: /sb/apps/dino/
Path to executables: /sb/apps/IRIX/bin
/sb/apps/Linux/bin
/sb/apps/dino/tools
Dino manual: Local copy in HTML format
Postscript: /sb/apps/dino/doc/manual-let.ps
Also see /sb/apps/dino/examples
Also see the FAQ sections at http://www.dino3d.org
Tutorials: At the dino homepage: Dino tutorials
Local tutorial: Playing back AMBER trajectories in dino
Local tutorial: Making mpeg movies
Notes: To get a truecolor visual (24 bits) on SGI even if the X-server's default depth is pseudocolor (see 'man xdpyinfo'), add the following line to your ~/.Xdefaults:
dino*applicationDepth: 24
Then either log out and back in, or run the command:
xrdb ~/.Xdefaults:
From then on, you should get a 24-bit visual for dino. You can check what visual dino is using with the xwininfo command.

Dino is very powerful and flexible. It also sports a very fast and beautiful OpenGL graphics engine, as well as an interface to external ray tracing programs like POV-Ray. If you want eye-catching visualizations of your data, this is for you. It has a fairly steep learning curve, though. But there is a good manual and several useful tutorials at the dino website (links above).

You can script everything, so once you get a particular type of figure set up, you can do it again later with minimal tweaking of your scripts.