Dino -- Visualization of structural biology data
Dino homepage:
| http://www.dino3d.org
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Installed platforms:
| IRIX Linux/OpenGL (requires OpenGL libraries)
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Versions and hosts: |
Version 0.8.4 is available on all structbio Silicon Graphics
and Linux/OpenGL workstations via NFS
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Path to distribution files: |
/sb/apps/dino/ |
Path to executables: |
/sb/apps/IRIX/bin
/sb/apps/Linux/bin
/sb/apps/dino/tools |
Dino manual:
| Local copy in HTML format
Postscript:
/sb/apps/dino/doc/manual-let.ps
Also see /sb/apps/dino/examples
Also see the FAQ sections at
http://www.dino3d.org
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Tutorials: |
At the dino homepage: Dino tutorials
Local tutorial: Playing back
AMBER trajectories in dino
Local tutorial: Making mpeg movies
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Notes: |
To get a truecolor visual (24 bits) on SGI even if the X-server's
default depth is pseudocolor (see 'man xdpyinfo'), add the
following line to your ~/.Xdefaults:
dino*applicationDepth: 24
Then either log out and back in, or run the command:
xrdb ~/.Xdefaults :
From then on, you should get a 24-bit visual for dino. You can
check what visual dino is using with the xwininfo command.
Dino is very powerful and flexible. It also sports a very fast and
beautiful OpenGL graphics engine, as well as an interface to external
ray tracing programs like POV-Ray. If you want eye-catching
visualizations of your data, this is for you.
It has a fairly steep learning
curve, though. But there is a good manual and several useful
tutorials at the dino website (links above).
You can script everything, so once you get a particular type
of figure set up, you can do it again later with minimal tweaking
of your scripts.
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