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OpenGL Vizserver Reference Page |
vsAuthData ( | ); |
vsAuthData ( | void* data, unsigned int length); |
vsAuthData ( | const vsAuthData& data); |
~vsAuthData ( | ); |
void init ( | void* data, unsigned int length); |
vsAuthData& operator= ( | const vsAuthData& data); |
const void* getData ( | ) const; |
unsigned int getLength ( | ) const; |
vsAuthData ( | ); |
vsAuthData ( | void* data, unsigned int length); |
vsAuthData ( | const vsAuthData& data); |
~vsAuthData ( | ); |
const void* getData ( | ) const; |
unsigned int getLength ( | ) const; |
void init ( | void* data, unsigned int length); |
vsAuthData& operator= ( | const vsAuthData& data); |