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OpenGL Vizserver Reference Page |
vsAuthField ( | const char* name, const char* defValue=NULL, vsBool aSecret=FALSE); |
~vsAuthField ( | ); |
const char* getName ( | ) const; |
void setValue ( | const char* value); |
const char* getValue ( | ) const; |
vsBool isSecret ( | ) const; |
vsAuthField ( | const char* name, const char* defValue=NULL, vsBool aSecret=FALSE); |
~vsAuthField ( | ); |
const char* getName ( | ) const; |
const char* getValue ( | ) const; |
vsBool isSecret ( | ) const; |
void setValue ( | const char* value); |