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OpenGL Vizserver Reference Page |
virtual ~vsAuthContext ( | ); |
virtual vsStatus getAuthenticator ( | vsAuthData& data) = 0; |
virtual vsStatus authenticate ( | const char* data, unsigned int length) = 0; |
virtual vsStatus getUser ( | const vsAuthUser*& user) = 0; |
vsAuthUser* createUser ( | uid_t uid); |
vsAuthUser* createUser ( | const char* userName); |
vsAuthContext ( | ); |
virtual vsAuthUser* createAuthUser ( | const char* name, const char* pwd, long uid, long gid, gid_t* gidSet, unsigned int gidSetCount, const char* shell, const char* homeDir); |
vsAuthContext ( | ); |
virtual ~vsAuthContext ( | ); |
virtual vsStatus authenticate ( | const char* data, unsigned int length) = 0; |
virtual vsAuthUser* createAuthUser ( | const char* name, const char* pwd, long uid, long gid, gid_t* gidSet, unsigned int gidSetCount, const char* shell, const char* homeDir); |
vsAuthUser* createUser ( | uid_t uid); |
vsAuthUser* createUser ( | const char* userName); |
virtual vsStatus getAuthenticator ( | vsAuthData& data) = 0; |
virtual vsStatus getUser ( | const vsAuthUser*& user) = 0; |