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OpenGL Vizserver Reference Page |
vsAuthUser ( | const char* name, const char* pwd, long uid, long gid, gid_t* gidSet, unsigned int gidSetCount, const char* shell, const char* homeDir); |
virtual ~vsAuthUser ( | ); |
virtual vsStatus become ( | ) const; |
const char* getName ( | ) const; |
const char* getEncPasswd ( | ) const; |
long getUID ( | ) const; |
long getGID ( | ) const; |
const gid_t* getGIDSet ( | unsigned int& count) const; |
const char* getShell ( | ) const; |
const char* getHomeDir ( | ) const; |
vsStatus assume ( | ) const; |
vsStatus restore ( | ) const; |
vsAuthUser ( | const char* name, const char* pwd, long uid, long gid, gid_t* gidSet, unsigned int gidSetCount, const char* shell, const char* homeDir); |
virtual ~vsAuthUser ( | ); |
vsStatus assume ( | ) const; |
virtual vsStatus become ( | ) const; |
const char* getEncPasswd ( | ) const; |
long getGID ( | ) const; |
const gid_t* getGIDSet ( | unsigned int& count) const; |
const char* getHomeDir ( | ) const; |
const char* getName ( | ) const; |
const char* getShell ( | ) const; |
long getUID ( | ) const; |
vsStatus restore ( | ) const; |