OpenGL Vizserver Reference Page


NAME
vsAuthFieldSet - Set of fields for the vsAuth object

HEADER FILE
#include <vizserver/vsAuth.h>

PUBLIC METHOD SUMMARY

   Creating and Destroying
vsAuthFieldSet (  );
vsAuthFieldSet ( vsAuthField** adoptedFields, unsigned int count);
virtual ~vsAuthFieldSet (  );

   Getting and Setting
unsigned int getFieldCount (  ) const;
vsAuthField* getField ( unsigned int i) const;
void appendField ( vsAuthField* field);

CLASS DESCRIPTION
List of fields contained for authentication.

METHOD DESCRIPTIONS

   vsAuthFieldSet()
vsAuthFieldSet (  );
vsAuthFieldSet ( vsAuthField** adoptedFields, unsigned int count);

Initializes the set of fields to either NULL or with the provided list of fields.

   ~vsAuthFieldSet()
virtual ~vsAuthFieldSet (  );

Destructor releases any storage directly allocated with this object.

   appendField()
void appendField ( vsAuthField* field);

Add a new field to the field set.

   getField()
vsAuthField* getField ( unsigned int i) const;

Returns the number of fields in the field set.

   getFieldCount()
unsigned int getFieldCount (  ) const;

Returns a specific field indexed by "i".