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OpenGL Vizserver Reference Page |
vsThread ( | ); |
~vsThread ( | ); |
vsStatus threadStart ( | Routine* entryPoint, void* arg); |
static ID getID ( | ); |
static void yield ( | ); |
static void threadExit ( | ); |
static vsStatus createKey ( | Key& key, DataDestructor destructor); |
static vsStatus setSpecific ( | Key key, void* data); |
static void* getSpecific ( | Key key); |
static unsigned int getNumProcessors ( | ); |
static int setMaxParallelThreads ( | unsigned int t=getNumProcessors()); |
static int getMaxParallelThreads ( | void); |
vsThread ( | ); |
~vsThread ( | ); |
static vsStatus createKey ( | Key& key, DataDestructor destructor); |
static ID getID ( | ); |
static int getMaxParallelThreads ( | void); |
static unsigned int getNumProcessors ( | ); |
static void* getSpecific ( | Key key); |
static int setMaxParallelThreads ( | unsigned int t=getNumProcessors()); |
static vsStatus setSpecific ( | Key key, void* data); |
static void threadExit ( | ); |
vsStatus threadStart ( | Routine* entryPoint, void* arg); |
static void yield ( | ); |