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OpenGL Vizserver Reference Page |
vsMutex ( | vsLock& lock_); |
~vsMutex ( | ); |
vsMutex ( | vsLock& lock_); |
while (foo < bar) { vsMutex(myLock); // lock the lock if (xyz == foo) // lock is automatically unlocked on return return; else if (xyz == 0) // lock is automatically unlocked on throw throw error; else if (foo == 0) // lock is automatically unlocked on exit of block break; ++foo; // lock is automatically unlocked on exit of block // due to vsMutex destructor }
~vsMutex ( | ); |