OpenGL Vizserver Reference Page


NAME
vsAuthData - Data produced by the vsAuth.

HEADER FILE
#include <vizserver/vsAuth.h>

PUBLIC METHOD SUMMARY

   Creating and Destroying
vsAuthData (  );
vsAuthData ( void* data, unsigned int length);
vsAuthData ( const vsAuthData& data);
~vsAuthData (  );

   Initialization
void init ( void* data, unsigned int length);
vsAuthData& operator= ( const vsAuthData& data);

   Getting
const void* getData (  ) const;
unsigned int getLength (  ) const;

CLASS DESCRIPTION
Data produced by the vsAuth object.

METHOD DESCRIPTIONS

   vsAuthData()
vsAuthData (  );
vsAuthData ( void* data, unsigned int length);
vsAuthData ( const vsAuthData& data);

Null constructor (initializes data to null), Data constructor (copies specified data internally), and copy constructor.

   ~vsAuthData()
~vsAuthData (  );

Destructor.

   getData()
const void* getData (  ) const;

Get the data pointer currently help by vsAuthData object.

   getLength()
unsigned int getLength (  ) const;

Get the length of the data currently help by vsAuthData object.

   init()
void init ( void* data, unsigned int length);

Initializes the data field to "data" of length "length"

   operator=()
vsAuthData& operator= ( const vsAuthData& data);

Assignment operator.