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OpenGL Vizserver Reference Page |
vsAuthFieldSet ( | ); |
vsAuthFieldSet ( | vsAuthField** adoptedFields, unsigned int count); |
virtual ~vsAuthFieldSet ( | ); |
unsigned int getFieldCount ( | ) const; |
vsAuthField* getField ( | unsigned int i) const; |
void appendField ( | vsAuthField* field); |
vsAuthFieldSet ( | ); |
vsAuthFieldSet ( | vsAuthField** adoptedFields, unsigned int count); |
virtual ~vsAuthFieldSet ( | ); |
void appendField ( | vsAuthField* field); |
vsAuthField* getField ( | unsigned int i) const; |
unsigned int getFieldCount ( | ) const; |