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OpenGL Vizserver Reference Page |
virtual ~vsAuth ( | ); |
vsStatus createFields ( | vsAuthFieldSet*& fields) const; |
virtual vsStatus createContext ( | const char* hostname, const char* service, const vsAuthFieldSet* fields, vsAuthContext*& context) const = 0; |
virtual vsStatus createContext ( | const char* service, const void* data, unsigned int length, vsAuthContext*& context) const = 0; |
const char* getName ( | ) const; |
vsAuth ( | ); |
virtual vsStatus addFields ( | vsAuthFieldSet*& fields) const; |
vsAuth ( | ); |
virtual ~vsAuth ( | ); |
virtual vsStatus addFields ( | vsAuthFieldSet*& fields) const; |
virtual vsStatus createContext ( | const char* hostname, const char* service, const vsAuthFieldSet* fields, vsAuthContext*& context) const = 0; |
virtual vsStatus createContext ( | const char* service, const void* data, unsigned int length, vsAuthContext*& context) const = 0; |
vsStatus createFields ( | vsAuthFieldSet*& fields) const; |
const char* getName ( | ) const; |